HQ - Chapter Master, Terminator Armor, Thunder Hammer, Shield Eternal
Troop - Crusader Squad, x5 Initiates, Plasma Gun, Lascannon
Troop - Crusader Squad, x5 Initiates
/w Land Raider Crusader, Multi-Melta, Extra Armor
Troop - Crusader Squad, x5 Initiates
/w Land Raider Crusader, Multi-Melta
Heavy Support - Centurion Devastators x3, Grav Cannons and Amps x3, Omniscope
/w Land Raider Redeemer, Multi-Melta, Extra Armor
Heavy Support - Thunderfire Cannon
Heavy Support - Thunderfire Cannon
Fortification - Void Shield Generator
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Should be good fun. Just got done building my Chapter Master in terminator armor, and should be done with my Void Shield Generator. Put together the Las+Plas crusader squad this morning while watching last night's Walking Dead episode, so the army should be ready to roll out. Here's how I expect it to play:
I'll probably roll on the Personal Warlord Traits table to try to get Feel No Pain or to make the Chapter Master a scoring unit. Deployment depends on whether or not my opponent has a means to get melta inside my VSG's bubble first turn or not. But my typical idea for deployment is to toss the Las+Plas crusader squad in bolstered ruins for backfield objective camping (3+ armor/3+ cover - good stuff), and probably toss a TFC near the unit to help soak up firepower or to help versus oncoming enemies - since the Techmarine with a servo-harness that comes with the TFC is a beast. I plan to deploy my Void Shield Generator close to the edge of my deployment zone so I can edge up the Land Raider's while still maintaining durability granted from the Void Shield themselves. The Centurion Devastators probably get joined by the Chapter Master, although they most likely will disembark from the side of the LRR and leave the Chapter Master inside it to go hunt down his own trouble threats. Nothing screams Black Templars than a Marshall storming alone through an enemy deployment zone! It's an extremely aggressive list, at least it needs to be played like one, and trouble threats need to go down very early. If an army can't easy deal with a Land Raider, though, then the game is mine by default. I will bubble wrap TFCs in Land Raider's and just shoot down approaching enemies if armor 14 is too much for my foe.
BT CM:
Bits used: Terminator Librarian, heavily scraped, Forgeworld Black Templar Terminator bits, standard assault terminator thunder hammer, grey knights head, and green stuff for the hood.
Not sure if I like how the cloak came out, so I might re-do it. I have to have something there, though, due to the way the terminator librarian is. I'll probably add some more Black Templar bits once I get the hood sorted out.
EDIT: BONUS LIST!
HQ - Chapter Master, Terminator, Thunder Hammer, Shield Eternal, 235
Troop - Crusader Squad, x5 Initiates (bolters), Flamer - 75
/w Land Raider Crusader, /w MM and Extra Armor - 265
Troop - Crusader Squad, x5 Initiates (bolters), Flamer - 75
/w Land Raider Crusader, /w MM and Extra Armor - 265
Troop - Crusader Squad, x10 Initiates (ccw+pistol), Power Weapon, Sword Brother /w Power Weapon - 180
Heavy Support - Land Raider Redeemer, /w MM and Extra Armor - 255
Heavy Support - Storm Raven, /w MM - 200
Heavy Support - Storm Raven, /w MM - 200
Fortification - Void Shield Generator - 100
That's a lot of heavy armor. It doesn't deal with Super-heavies or Imperial Knights very well, but you should know before you play a game if they'll be fielded.
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