Monday, July 14, 2014

Warhammer Fantasy: Wood Elves.

   

   I'm really debating playing these guys. I've looked through their book and am pretty sold on them as an army. They appear to require a good deal of finesse and strategy, but those aren't typically my weak points in gaming (even coming off of Warriors of Chaos, even though my playstyle there was generally just throwing stuff at stuff and waiting to win). I'm not entirely sure how to build a list, but I'm starting with a pretty simple (perhaps standard?) 1500 list. It feels pretty cheap to get into an army, and I can probably proxy up to 2500 points if I end up enjoying them. So, I have:

Lord:
- Spellweaver, Wizard Level 4, Dispel Scroll, Enchanted Shield (No Lore chosen from the start, but since Wood Elves can get any Lore, it feels a lot of their flexibility can come from that).

Heroes:
- Glade Captain, Talisman of Preservation, BSB, Bow of Loren, Hagbane Tips / although I'm unsure if the Hagbane Tips work for the Bow, still figuring things out with my limited Fantasy knowledge

Core:
- x16 Glade Guard, Musician, Standard, Lord's Bowman, Hagbane Tips / The Spellweaver and Glade Captain go here.
- x5 Glade Riders, Musician, Standard (Magical : Gleaming Pendant), Glade Knight

Special:
- x5 Wild Riders, Wild Hunter, Musician, Standard Bearer
- x5 Wild Riders, Wild Hunter, Musician, Standard Bearer

Rare:
- x5 Waywatchers
- Treeman / Why? Because he looks awesome. Probably a gap filler model until higher point games to get more Wizard Levels on a really tough tree bastard.

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Starting with a Wizard level 4, and boy does it feel really cheap. But that's coming off of having my Wizard level 4 being an almost 600 point daemon prince from Warriors of Chaos, so...yeah. Let's play with some Lores since my only experience in Fantasy so far has been Lore of Nurgle.

Standard BSB, and have to take one, so there you go. This one bulks up the shooting a tiny bit, and that's a huge perk since that's what they need to do to soften up guys so their Always Strike First attacks can follow through and make them over the top. This is a game where shooting is pretty much Initiative 11 attacks, so just putting out as many as possible before being charged by the scary stuff needs to happen.

Feels light, but it has to start somewhere. Core feels like an odd spot for things, but having a unit of Glade Guard, a unit of Eternal Guard, and a unit or two of Glade Riders in an eventual high point list seems like it'd be a good place to get started. I'm not sold on any Core choices, but given the fragility of Wood Elves (/elves in general), tossing in fast moving archery can't even hurt, especially with some really nice Enchanted Arrows options. You need things to die, and Wood Elves can do that really well at range.

Wild Riders seem like a no brainer, even if two units of 5 may be much for this point range. They are relatively cheap to purchase, though, and I'd imagine my 2,500 point list would have two units, so I kept that in mind when coming up with list ideas. I'm sure I could trim points, but Always Strikes First feels like it can really grind down guys. If Wild Riders were Core options, than I'd just have an army of them. :P I'm a huge cavalry fan though, and a lot of armies I've chosen to play over the almost two years I've been wargaming has been based around those particular armies having solid cavalry options available to them.

Waywatchers are pimp. Big pimps, really. I wish I could fill an army with just Wild Riders and Waywatchers, but...oh well. I was trying to get 10 in the list, but I want to 'branch' out with a Treeman (see the pun? :P ). Not sure how well the Treeman will work, but it's tempting to downgrade some champions to get him his Stranglethorn attack, or whatever that's called. I do expect this guy to turn into my really tough Wizard, but he may just get replaced before I move to purchase this army list.

The list feels solid, although it's basically a shooting version of what I was rocking out with my first 1500 point Warriors of Chaos list. Trying to emulate Warriors isn't a bad idea, but Elves don't do that whole "having armor saves" thing very well. They do have shots, though - so...woot!

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