Showing posts with label Wood Elves. Show all posts
Showing posts with label Wood Elves. Show all posts

Friday, July 25, 2014

Warhammer Fantasy Battle Report 1500: Wood Elves versus Ogre Kingdoms.

I managed to get in a small 1,500 point Warhammer Fantasy game in last. We have a few local players, but when people show up is typically random. I'm trying to revive the game as much as I can, but we may have some more players coming up soon - so that's great. But right before I was about to leave the store, someone showed up for a game. It was fate!

I brought the Wood Elves, mainly because they are all I have. Still waiting on my Waywatchers to show up, and it's at the point that I'm getting a bit nervous about their arrival (should have been here by now). So little goblins are used as proxies.

Wood Elves:
-Spellweaver, level 4, dispel scroll, asrai longbow (Pit of Shades, the Withering, Miasma, Pendulum)
-Waystalker
-Waystalker

-Glade Guard, x10, Hagbane, Musician, Standard
-Glade Guard, x10, Hagbane, Musician, Standard
-Glade Guard, x10, Hagbane, Musician, Standard

-Wild Riders x5
-Wild Riders x5

-Waywatchers x5
-Waywatchers x5
-Great Eagle
-Great Eagle

Ogres:
-Slaughterdude, level 3, dispel scroll (He had the +1 toughness power, a panic power, and the 4+ regen (uggh!) one)
-BSB guy, heavy armor

-Ironguts x5
-Ironguts(I think, might be normal dudes) x7
-Leadbelchers x6

-Sabertusk
-Sabertusk
-Mournfang Cavalry x3

I was actually dreading having to play against this army a good deal. Our local Ogre Kingdom players is pretty great, so my only real advantage was that he's never played 1,500 points before. I apologized many times that I was unable to field 2000+ yet, so we ended up fighting a battle over the Watchtower!



Unfortunately I forgot to take any more pictures after the first one, but positions didn't change too much after the early rounds. This is after deployment, scouts, and vanguard moves. The tower to the left is the Hatred giving structure, the marsh is the 6+ regeneration one, and none of the others will matter. The white primed forest was mine. I ended up deploying a 10 man glade guard as bait in the watchtower.

So having control of the Watchtower, my opponent began his turn. He declared a charge on my Great Eagle with his left Sabertusk. I chose to flee and he chose to redirect into my Wild Riders (which we determined post game was probably a bad move). My Great Eagle flees only 5 inches and my Wild Riders make their Panic test. His Sabertusk makes it into the Wild Riders with a huge charge! Next, his big block charges directly at the tower and I managed to inflict 2 wounds with their stand and shoot. He moves up everything else a bit, placing his other Sabertusk in front of my Great Eagle, walking his Leadbelchers to be within shooting ranged of my glade guard unit with the spellweaver, and skirting his other ogre unit alongside the Watchtower. His Mournfang kind of reposition a bit and just move forward to try to get a later charge off on the Wild Riders. So, yeah, he ignored my Waywatchers completely. His shooting wasn't amazing, and he took out one Glade Guard from the unit to the left in the forest that was holding the Spellweaver. Close combat went favorably, although I didn't manage to kill his Sabertusk with my Wild Riders until after he killed one (the mounts finished him off). I also managed to inflict two more wounds from the Glade Guard in the center unit onto the huge block of characters he had. He then took down 9 Glade Guard in return, and I held up with my Bannerman.

On my turn, I declared a charge onto his exposed Leadbelchers from my Wild Riders, moved the other Wild Riders back a bit (and this was a bad idea, as they were left within the charge arc of the 7-Ogre unit. And tossed my Great Eagle at an angle in front of his Mournfang (which bought me another round of shooting). The Waywatchers all repositioned towards the rear of his army, while the left Great Eagle rallied. Magic phase was almost a bust, but I managed to get off the Withering on his 7-Ogre unit and made them lose a toughness. He used his Dispel Scroll on my Pit of Shades. Shooting ended up putting 2 wounds on his Mournfang from the Waywatchers/stalker, while doing 1 wound on his 7-Ogre unit from the other Waywatchers/stalker. I tossed all my shots into the 7-Ogre unit from the glade guard units and turned it into a 6-Ogre unit. In close combat, my Wild Riders removed three leadbelchers from the board, but lost three in return. With the charge and being up by 6 wounds inflicted, I won combat and chased them down with the remaining Wild Rider. Bare-bones, that's a wicked little 130 point unit!

His next turn was pretty good. He charged my Wild Riders with his 6-Ogre unit and his right Sabertusk, charged my lone Glade Guard in the watchtower with his big unit, and slammed into my Great Eagle with his Mournfang (positioned in a solid way to prevent any real overrun attempt. Magic went well for his, as he got off a bubbled 4+ regen on all of his units (which I forgot all game to see if that was a power I could dispel on my turn). No more shooting, at least. Close combat saw a dead Sabertusk from the Wild Riders and no wounds to the 6-man Ogre unit, and then I lost 4 Wild Riders. His Mournfang took down the Great Eagle with impact hits. The remaining guy ended up running off the table in a later round. His 6-Ogre unit reformed to face down my Glade Guard. The lone Glade Guard bannerman was slain with but a whimper. A mass of ogres now controlled the tower.

I had a good turn too, though. I positioned my glade guard with swift reforms towards his 6-Ogre unit, and brought my Waywatchers around to face the tower, with the other unit moving up behind the Mournfang. I rolled double 6s on the Winds of Magic, and I knew the game could change. I tossed Pit of Shades on the 6-man unit with irresistable force (which only saw me losing 1 wound and 6 dice from my casting pool, well worth it!). Direct hit over 6 ogres and they all failed their toughness. Woot! Shooting had a lot of shots at the Mournfang, and I managed to take 2 out completely and leave another with 2 wounds left. My last Great Eagle moved to intercept any charge they could try for next round, and my Wild Rider (the last one from the left unit that took out the Leadbelchers) moved down towards the center of the board to hopefully face off the Mournfang next round.

His charged my Great Eagle with the Mournfang as expected, and ended up killing it no problem. Magic found the unit inside the Watchtower with a 4+ regen and 1+ toughness, as he didn't want to risk the big bubble cast so he could force me to address the Mournfang issue. He overran from the Eagle a bit and I knew my last Wild Rider could make the charge.

I started the turn debating to not charge from the Wild Rider into the lone Mournfang, but decided against it since I was pretty sure I could take him out. Magic was a bust on my end (I cast Pit of Shades, but he dispelled it). Shot tons into the bunkered unit in the Watchtower and inflicted some wounds into the unit. My Wild Rider took down the Mournfang and was hoping my overrun would stop me from possibly having to check to charge into the Watchtower unit, which it did. Excellent.

End of turn 3.

The game at this point was a game of Magic phase. I couldn't do much to him if he had a good magic phase, and he was just sitting there buying as much time as possible. Luckily the game continued on to the point that I managed to grind down his models with Pit of Shades and Withering and mass shooting. In the end, I won on Turn 7 (which we were kind of unsure about - it says the game "at least continues another round", so we assumed that meant keep rolling until the turn number + d6 roll equaled 10). Hopefully we didn't do too many mistakes on the rules, but he's a pretty experienced player, and we were checking the rulebook as much as was felt was required to make sure we had them down.

It was a hardfought match for sure, and we talked a bit about the battle afterwards. I told him I don't know why he chose to redirect his Sabertusk into my Wild Riders on the first turn, as he could have blown them away with his Leadbelchers. He agreed, and realized then that he probably should have tried getting them into the Watchtower, which would have been brutal for me. Taking down his Leadbelchers early and making his Mournfang ineffective through Great Eagles really did a lot for me (and I was highly amused that his Mournfang only killed two Great Eagles all game, heh). The magic phase was unbelievably important for both of us. Lowering his toughness and making him take initiative tests were huge swings for me, and him increasing his toughness and giving out 4+ regen is ridiculous for his units against my Str 3 bows. It was a really fun game, though, and I learn a lot for my first game with Wood Elves. I can't wait to get them back on the field, and hopefully for much more than a 1,500 point game.

Note: I'll try to not forget to take pictures of each round/turn next time. It was a pretty intense game overall, so it kept slipping my mind.

Thursday, July 24, 2014

The goings-ons...

I painted a Warcaster and a Solo up for some buddies at my local gaming store for their Skorne armies, so that sort of slowed down a bit of progress on anything. But it's not like I'm looking to speed through anything at the moment.

I'm really happy with the 75 points of Cryx came out, but now I need a break from Cryx as far as painting is concerned. I currently have three major projects in the works:

• Finish assembling my Wood Elves and start thinking about customization, conversions, and painting themes. I'm thinking Winter, for sure.
• Wait for my recently purchased Circle of Orboros to arrive from a really lucky auction I won. 100 bucks for almost 400 bucks worth of miniatures? Yeah, that's definitely worth it. The bonus part of it is it's basically a Kromac army, which I've been dieing to play/paint. Mainly paint. I have some serious ideas revolving basing and painting, as I've been thinking about it for a few months now without miniatures at my fingertips. But now I have the miniatures. So, woot!
• Thornfall Alliance 15-point army. Really excited about these guys as a little "play" army. I have some pretty over the top bases already created for these guys, just a bit more work before they're finished. Most of these guys are unassembled, and none are ready for painting, but I'm not on a time limit or anything.
• Prep my next Cryx list for painting. I'm really thinking Mortenebra is where I want to be, but I'm being really lazy when it comes to having to assemble the Deathjack and his bestest pal Nightmare for the list.

And the big thing...

• Learn to paint with an airbrush. Yeah, that's correct. I've decided to dig my feet in and go all out with miniature painting. I feel I'm at a really good place artistically where my painting is getting better with each model, and I am confident enough in my skill to try to take it to the next level with airbrush techniques added into the mix. I've been reserved for awhile on purchasing one, but that's because I've seen a lot of miniatures painted up with pretty much strictly an airbrush - and they look horrible. Ugh, so ugly. But I am aware of what an airbrush can bring to my painting, and already learning to paint quickly, I hope it speeds up things a lot so I can start doing some serious commission work!

I'll probably practice and learn the basics of airbrushing on some Black Templar 40k stuff, and go from there with it. I've recently sold a lot of my spare models and misc. armies I've had laying around, so finishing up some serious paint jobs fast enough to sell them off as well would be really nice. I'm fine having 4-5 serious armies and just having fun with models and trying to make a bit of cash on the side. So here's hoping it works out.

As for tonight, I'm hoping to get in a 1,500 point Warhammer Fantasy game in. If I do, I'll try my best to remember to do a battle report. If not, I'll atleast do a recap. I've modified my 1,500 point Wood Elf army to this:

-Spellweaver, level 4, dispel scroll, asrai longbow
-Waystalker
-Waystalker

-Glade Guard, x10, Hagbane, Musician, Standard
-Glade Guard, x10, Hagbane, Musician, Standard
-Glade Guard, x10, Hagbane, Musician, Standard

-Wild Riders x5
-Wild Riders x5

-Waywatchers x5
-Waywatchers x5
-Great Eagle
-Great Eagle

1,500 points exactly. I know the Wild Riders would be much better off with a Banner/Musician, but I've been rushing to put them together and they are sans riders until after painting. So to spare confusion for myself and for my opponent, I'll just keep them bare until they are ready for action. It's my loss, so I can deal with it.

Monday, July 14, 2014

Warhammer Fantasy: Wood Elves.

   

   I'm really debating playing these guys. I've looked through their book and am pretty sold on them as an army. They appear to require a good deal of finesse and strategy, but those aren't typically my weak points in gaming (even coming off of Warriors of Chaos, even though my playstyle there was generally just throwing stuff at stuff and waiting to win). I'm not entirely sure how to build a list, but I'm starting with a pretty simple (perhaps standard?) 1500 list. It feels pretty cheap to get into an army, and I can probably proxy up to 2500 points if I end up enjoying them. So, I have:

Lord:
- Spellweaver, Wizard Level 4, Dispel Scroll, Enchanted Shield (No Lore chosen from the start, but since Wood Elves can get any Lore, it feels a lot of their flexibility can come from that).

Heroes:
- Glade Captain, Talisman of Preservation, BSB, Bow of Loren, Hagbane Tips / although I'm unsure if the Hagbane Tips work for the Bow, still figuring things out with my limited Fantasy knowledge

Core:
- x16 Glade Guard, Musician, Standard, Lord's Bowman, Hagbane Tips / The Spellweaver and Glade Captain go here.
- x5 Glade Riders, Musician, Standard (Magical : Gleaming Pendant), Glade Knight

Special:
- x5 Wild Riders, Wild Hunter, Musician, Standard Bearer
- x5 Wild Riders, Wild Hunter, Musician, Standard Bearer

Rare:
- x5 Waywatchers
- Treeman / Why? Because he looks awesome. Probably a gap filler model until higher point games to get more Wizard Levels on a really tough tree bastard.

-----------------

Starting with a Wizard level 4, and boy does it feel really cheap. But that's coming off of having my Wizard level 4 being an almost 600 point daemon prince from Warriors of Chaos, so...yeah. Let's play with some Lores since my only experience in Fantasy so far has been Lore of Nurgle.

Standard BSB, and have to take one, so there you go. This one bulks up the shooting a tiny bit, and that's a huge perk since that's what they need to do to soften up guys so their Always Strike First attacks can follow through and make them over the top. This is a game where shooting is pretty much Initiative 11 attacks, so just putting out as many as possible before being charged by the scary stuff needs to happen.

Feels light, but it has to start somewhere. Core feels like an odd spot for things, but having a unit of Glade Guard, a unit of Eternal Guard, and a unit or two of Glade Riders in an eventual high point list seems like it'd be a good place to get started. I'm not sold on any Core choices, but given the fragility of Wood Elves (/elves in general), tossing in fast moving archery can't even hurt, especially with some really nice Enchanted Arrows options. You need things to die, and Wood Elves can do that really well at range.

Wild Riders seem like a no brainer, even if two units of 5 may be much for this point range. They are relatively cheap to purchase, though, and I'd imagine my 2,500 point list would have two units, so I kept that in mind when coming up with list ideas. I'm sure I could trim points, but Always Strikes First feels like it can really grind down guys. If Wild Riders were Core options, than I'd just have an army of them. :P I'm a huge cavalry fan though, and a lot of armies I've chosen to play over the almost two years I've been wargaming has been based around those particular armies having solid cavalry options available to them.

Waywatchers are pimp. Big pimps, really. I wish I could fill an army with just Wild Riders and Waywatchers, but...oh well. I was trying to get 10 in the list, but I want to 'branch' out with a Treeman (see the pun? :P ). Not sure how well the Treeman will work, but it's tempting to downgrade some champions to get him his Stranglethorn attack, or whatever that's called. I do expect this guy to turn into my really tough Wizard, but he may just get replaced before I move to purchase this army list.

The list feels solid, although it's basically a shooting version of what I was rocking out with my first 1500 point Warriors of Chaos list. Trying to emulate Warriors isn't a bad idea, but Elves don't do that whole "having armor saves" thing very well. They do have shots, though - so...woot!