Monday, November 10, 2014

Minions Battle Report #2: Lord Carver vs. eAbby

Batrep #2!? Yeah, this is the second one in the chain of Minions battle reports I plan on doing, however the pictures from the first are located on my home computer so it'll have to wait.

My List:

Lord Carver
- War Hog
- War Hog
- Road Hog

-Brigands (Max)
-Slaughterhousers
-Slaughterhousers

-Saxon Orrik
-Rorsh & Brine

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My Opponent's list (I believe):

eAbby
- Ravagore
- Ravagore
- Scythean
- Shredder
- Seraph
- Angelius

- Forsaken
- Deathstalker
- Deathstalker
- Shepard
- Shepard

I re-built the list in War Room and it appears to be over by a point. Oh well. I'm pretty sure this is the list considering the look of the models and the abilities each used. I'm not too familiar with seeing Legion on the other side of my army.

The mission was just a simple Control/Contest the center zone with each of us having an objective to protect. We used medium-bases since neither of us had large ones available. How noob we are.


Deployment:

My deployment felt pretty natural given the terrain set up. I wanted Carver to be able to get to the wall if necessary, with a War Hog flanking him and a Road Hog ready to back up the right side Slaughterhousers. Saxon was going to keep the right Slaughterhousers able to get through the forest on their side, and Rorsh and Brine were going to wander up a bit off-center and pounce on anything that got too close. My Brigands were put in the center since I know about Abby's feat, so giving them Quagmire to stop models from just ignoring my center lines was going to be pretty important (and to make it a bit easier to hit some of those Def 14+ things).


I went first and ran up the board. Quagmire was tossed on the Brigands, and I went with Mobility to get some better board coverage since I was pretty sure he couldn't steam roll through the brigands and threaten my beasts turn 1. The mistake I made here was running the Brigands, I should have just dug in, so that's not a mistake I'll make in the future. I felt my board coverage was pretty solid and didn't see many holes in my defenses at this point (minus the failure to Dig In).


He moved up and Ravagored things in the face. A strafe attack from the Seraph left my Brigands pretty decimated, even with a couple tough rolls made. That's fine, though, I only need enough to stop flight from wrecking my back ranks with Quagmire up. Deathstalkers did some nifty killing, but I expected that to happen. I was surprised he tossed his Shredder so far up, and was going to try to capitalize on that on my turn...


Brigands move up, regroup a bit, and CRA the Shredder. The first missed, but the second hit - so that left one Slaughterhousers to the charge to kill the shredder in a gorey explosion of death. I swarmed the Deathstalkers and got rid of them ASAP. I kept Carver safe and tried to maneuver to protect my beasts. I knew my Beasts would kill his pretty easily, so I gave him a ton of tough models to chew through, and he'll need his beasts to do it.


He eAbby'd the Slaughterhouser that killed the Shredder and feat'd - followed by a teleport. I didn't know he put up his Feat until after he activated the Scythean and charged over the objective. I was fine with in, because it felt a bit rushed at this stage. Removing the Quagmire unit and pushing to my back ranks (or just storming Carver) the next turn seemed like a better plan, but that's not the one he took. He set a Scythean, Angelius, and Ravagore much too close to my lines. Fair trade for a few troops and my Road Hog.


Carver activated and popped feat. I had to plan a bit to make sure there would be room for movement hi-jinx with Rorsh & Brine. After the plan was set, Brigands activate and go hog wild to CRA into the Angelius to soften it up, and then give the charge order. The leader model ran towards the Ravagore for some base-to-base action, and was just barely in Command range of the others - I measured twice to make sure. War Hog on the right easily dealt with the Scythean with Carver's feat up, and the left Slaughterhousers ended up taking down the Angelius. My left War Hog charged at a Forsaken that made it into the zone and missed all attacks. I took that War Hog up to 3 fury, but should have went to 4. I think I only needed a 8 to hit (and on 6 attacks, that was pretty bad rolling - but it happens). Rorsh activated and moved, with a Diversionary tactics taking Rorsh in charge range of the right Ravagore. This left him barely in Rorsh's control area. Brine puts up his animus and trashes the Ravagore. He overtakes from Carver's feat, which he should not have for multiple reasons - IE: It's against the rules, and it took him out of Rorsh's control area. Oh well, I felt good about this turn, even when I failed to clear the zone since that Forsaken was able to dodge all of my War Hog's attacks.


Brine is left pretty hurt from the Seraph. eAbby charges something, which proceeds to make 4 tough checks in a row. He teleports eAbby next to Carver, which seemed like a bad idea. It wasn't really, as I probably would have done something similar. Near Carver is a "bad" idea, but being in my entire armies front arcs is also a pretty poor choice, so without many options it wasn't the worst one.


My eyes lit up, as Brine was heading back to Rorsh's control area "directly towards". This means Brine was going to be facing eAbby when he activates. Let's do this...oh, wait..freestrikes? Brine is taken down and Rorsh is angry. Quagmire is still out there, so the Brigands declare a run order to get near eAbby. Rorsh activates and walks over to beat on eAbby. He ends up killing her since the Ravagore was maxed Fury and the Seraph was too far away. Victory to Carver.

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