Showing posts with label Thornfall Alliance. Show all posts
Showing posts with label Thornfall Alliance. Show all posts

Tuesday, April 21, 2015

Miss Piggy? Is that you?

Helga the Oink-erer

Got a bit more done on her. I've been slacking lately, but I have a few more commissions I need to start working on, so painting my own models has been getting more and more difficult. She still needs the metal work re-visited and cleaned up, and then I can finish her hair and be pretty much done with her.


Thursday, April 2, 2015

Stream'd and Helga'd.

     Had a good stream with the guys tonight over at HungryBadgerGames. I did the skin's basecoat and a quick was last week, but I managed to knock out a good portion of the heavy lifting this evening.

Helga


Sunday, March 29, 2015

Targ and a Typhon conversion.

    Busy times. I've been hanging out with some friends during a Thursday night stream over at Hungry Badger Games twitch channel. It's been fun. Last Thursday I worked on Targ and I managed to finish him up yesterday. It's a quick paint job, but effective enough. I'm slowly getting everything painted for the beautiful army that is the Thornfall Alliance! Unfortunately I'm debating dropping the Gator side of Minions that I own. It's nothing against them, but I just prefer Thornfall in every single way. One day they'll get that one model/unit that'll make them extremely competitive, and then they'll be all I play in Warmachine anyways.

Targ, Thornfall's Igor
    And then I created this monster:

Typhon Heavy Siege Tank WiP conversion

   It's still a pretty heavy work in progress, but the bulk of the look is there. I'll be adding some Maggot Lord maws to the doors and try to make it look like a huge daemon grew inside the shell and is bursting out. Even though it doesn't have Daemonic Possession doesn't mean it can't look like it does. It's a Lord of War, hopefully a future centerpiece model, and a hefty conversion idea - so I don't feel like I can go too far with it. Once the shell of it is completed I'll go ahead and snap a picture of it before I start doing the green stuff work (green stuff shown now is just to help reinforce the structure of the model).

   That pretty much leaves me with nothing left to build to start playing the list. While there is still some massive amounts of work to be done before I even start painting a few of the models, they are tough enough to endure playing games (and if something isn't then I'd rather learn that sooner than later to fix it up right for future playing). I have a second Sicaran tank coming in, and just put together the one I got in the mail on Friday evening. I'm very excited to start playing all these crazy chaos creations, and hope I can find time with everything I have going on. Because we can add the fact that I got engaged on Saturday morning to the list of things keeping me busy. And we are already looking to buy a house in the next few months. So, yeah. Woot. And busy,busy,busy.

Sunday, March 1, 2015

And from no where Minions strike again!

Some pretty bad weather has eaten away my latest pay check due to work cancellations. So to make the best of the extra time, I've rushed through some war beasts and adds all the basing elements to Arkadius, Maximus, and Lord Carver.

Dr. Arkadius

More once you follow the link!

Monday, February 23, 2015

Maximus is completed.

I'll be adding the base stuff later, but I'm going to do that in one go with a few other models I neglected to add stuff to awhile back. I need to hash out a commission next, so Dark Eldar will need to wait for a bit of inspiration and time. At the end of March, I have a pretty big demo day for Infinity - which means I need to paint up the two starter boxes I'll be using and some more terrain. Busy, busy.

Maximus

Maximus, Thornfall butcher!

Sunday, February 22, 2015

Divergence.

Went about 2 months strictly painting up the Dark Eldar. I had to break it though, because SmogCON came out with some teaser Hordes stuff recently and it got me excited. No Farrow reveals, but that doesn't mean I'm not anxious! Here's Maximus in the mid-stages of painting. An hour of airbrush work really quickened a lot of the early stages prep. I haven't even touched his skin/body - it's all that beautiful airbrush.

WiP Maximus

Wednesday, November 12, 2014

Rorsh and Brine.

I got these guys finished up yesterday:





Now I need to go tussle between playing all the new PS4 games releases yesterday and painting up Carver's Battlegroup!


Monday, November 10, 2014

Minions Battle Report #2: Lord Carver vs. eAbby

Batrep #2!? Yeah, this is the second one in the chain of Minions battle reports I plan on doing, however the pictures from the first are located on my home computer so it'll have to wait.

My List:

Lord Carver
- War Hog
- War Hog
- Road Hog

-Brigands (Max)
-Slaughterhousers
-Slaughterhousers

-Saxon Orrik
-Rorsh & Brine

--------------------------

My Opponent's list (I believe):

eAbby
- Ravagore
- Ravagore
- Scythean
- Shredder
- Seraph
- Angelius

- Forsaken
- Deathstalker
- Deathstalker
- Shepard
- Shepard

I re-built the list in War Room and it appears to be over by a point. Oh well. I'm pretty sure this is the list considering the look of the models and the abilities each used. I'm not too familiar with seeing Legion on the other side of my army.

The mission was just a simple Control/Contest the center zone with each of us having an objective to protect. We used medium-bases since neither of us had large ones available. How noob we are.


Deployment:

My deployment felt pretty natural given the terrain set up. I wanted Carver to be able to get to the wall if necessary, with a War Hog flanking him and a Road Hog ready to back up the right side Slaughterhousers. Saxon was going to keep the right Slaughterhousers able to get through the forest on their side, and Rorsh and Brine were going to wander up a bit off-center and pounce on anything that got too close. My Brigands were put in the center since I know about Abby's feat, so giving them Quagmire to stop models from just ignoring my center lines was going to be pretty important (and to make it a bit easier to hit some of those Def 14+ things).


I went first and ran up the board. Quagmire was tossed on the Brigands, and I went with Mobility to get some better board coverage since I was pretty sure he couldn't steam roll through the brigands and threaten my beasts turn 1. The mistake I made here was running the Brigands, I should have just dug in, so that's not a mistake I'll make in the future. I felt my board coverage was pretty solid and didn't see many holes in my defenses at this point (minus the failure to Dig In).


He moved up and Ravagored things in the face. A strafe attack from the Seraph left my Brigands pretty decimated, even with a couple tough rolls made. That's fine, though, I only need enough to stop flight from wrecking my back ranks with Quagmire up. Deathstalkers did some nifty killing, but I expected that to happen. I was surprised he tossed his Shredder so far up, and was going to try to capitalize on that on my turn...


Brigands move up, regroup a bit, and CRA the Shredder. The first missed, but the second hit - so that left one Slaughterhousers to the charge to kill the shredder in a gorey explosion of death. I swarmed the Deathstalkers and got rid of them ASAP. I kept Carver safe and tried to maneuver to protect my beasts. I knew my Beasts would kill his pretty easily, so I gave him a ton of tough models to chew through, and he'll need his beasts to do it.


He eAbby'd the Slaughterhouser that killed the Shredder and feat'd - followed by a teleport. I didn't know he put up his Feat until after he activated the Scythean and charged over the objective. I was fine with in, because it felt a bit rushed at this stage. Removing the Quagmire unit and pushing to my back ranks (or just storming Carver) the next turn seemed like a better plan, but that's not the one he took. He set a Scythean, Angelius, and Ravagore much too close to my lines. Fair trade for a few troops and my Road Hog.


Carver activated and popped feat. I had to plan a bit to make sure there would be room for movement hi-jinx with Rorsh & Brine. After the plan was set, Brigands activate and go hog wild to CRA into the Angelius to soften it up, and then give the charge order. The leader model ran towards the Ravagore for some base-to-base action, and was just barely in Command range of the others - I measured twice to make sure. War Hog on the right easily dealt with the Scythean with Carver's feat up, and the left Slaughterhousers ended up taking down the Angelius. My left War Hog charged at a Forsaken that made it into the zone and missed all attacks. I took that War Hog up to 3 fury, but should have went to 4. I think I only needed a 8 to hit (and on 6 attacks, that was pretty bad rolling - but it happens). Rorsh activated and moved, with a Diversionary tactics taking Rorsh in charge range of the right Ravagore. This left him barely in Rorsh's control area. Brine puts up his animus and trashes the Ravagore. He overtakes from Carver's feat, which he should not have for multiple reasons - IE: It's against the rules, and it took him out of Rorsh's control area. Oh well, I felt good about this turn, even when I failed to clear the zone since that Forsaken was able to dodge all of my War Hog's attacks.


Brine is left pretty hurt from the Seraph. eAbby charges something, which proceeds to make 4 tough checks in a row. He teleports eAbby next to Carver, which seemed like a bad idea. It wasn't really, as I probably would have done something similar. Near Carver is a "bad" idea, but being in my entire armies front arcs is also a pretty poor choice, so without many options it wasn't the worst one.


My eyes lit up, as Brine was heading back to Rorsh's control area "directly towards". This means Brine was going to be facing eAbby when he activates. Let's do this...oh, wait..freestrikes? Brine is taken down and Rorsh is angry. Quagmire is still out there, so the Brigands declare a run order to get near eAbby. Rorsh activates and walks over to beat on eAbby. He ends up killing her since the Ravagore was maxed Fury and the Seraph was too far away. Victory to Carver.

Friday, November 7, 2014

Maybe better pictures?

Now that the Slaughterhousers are all finished up, I have a battle report I'll be tossing up soon where Carver went up against Runes of War. Until then, I tried to take some better pictures, although my iPhone camera just isn't cutting it.

Dr. Arkadius Front

Dr. Arkadius Back

Lord Carver Front

Lord Carver Back

Saxon Front

Saxon Back

Red Slaughterhousers

Blue Slaughterhousers

Thursday, November 6, 2014

Slaughterhousers Day 5 and Finished!

Riekland Fleshshade was added to the golds, Rucksack tan was used for the rope and Frostbite on the stones

Agrax on the rope and stones, and then rucksack lines and menoth white highlight on stone

Quicksilver was painted in streaks with a paintbrush, but used a drybrush method

Finished 1

Finished 2

Slaughterhousers Day 5 - They will be finished!

Gehenna Gold (Citadel) is added to areas I want...well...gold.

I also did the other Slaughterhousers unit's armor pads in blue.

Nuln Oil wash for the Gold, and then off to work!

Wednesday, November 5, 2014

Slaughterhousers Day 4 Part 2

Leather is painted Bloodstone, with a few painted Thamar Black

Thamar Black is lightly drybrushed with Eshin Grey (Citadel)

2:1:1 wash on leather of Smoke (vallejo):Water:Glaze Medium

Rucksack Tan is painted on the center fur

Khorne Red (Citadel) is painted on armor pads

1:1 Khorne Red:Thamar Black and Mephiston Red are used to block shadows of armor pads

Mixed versions of each with Khorne Red is added between the blocks and blended

Day 4's final product.

This leaves the last group of 6's armor pads, highlights for the leather (black and bloodstone), gold spots, and weathering and blood effects. I was hoping to have them done after 4 days of painting progress, but I need a break and want to get some games in tonight to prepare for the coming tournament.

Slaughterhousers Day 4.

Umbral umber is added to the hair areas

I put a strip of Bootstrap Leather down the center of the backside hair

And with the paint still wet on the bootstrap leather, I quickly grabbed umbral umber and blended the two colors together

Tuesday, November 4, 2014

Slaughterhousers Day 3

1:1 Gun Corps Brown and Rucksack Tan

Menoth White Highlight on Teeth, Hooves, Nails : Khardic Flesh on lips

Agrax Earthshade areas previous painted

Midlund Flesh on Lips, followed by Menoth White Highlight on lips, teeth, nails, hooves

Morrow White on Teeth and Hooves