I'd like to put my thoughts down on the Dark Eldar fliers, and how they compete against each other and with others in their Force Org slots. With few exceptions, a unit isn't a list and how a unit works with the army is always a pretty large factor in how, and if, you want to bring something along. There's always the "for fun" factor, but that doesn't mean we can't still try to make it work. I find it hard to analyze something without considering quite a few different elements, most of which is how it functions, how it compares to other selections, if it's worth it's points for what it brings, and what am I hoping it'll achieve. There are other variables, of course, but as a general guideline every review or tactic can't really be considered until serious playtesting is complete.
